Here an update of the Audi R8 interior. Still some little bake errors but will fix them later.
woensdag 29 februari 2012
maandag 27 februari 2012
Audi R8 Texturing
The audi is making slow progress but we will get there. I'm currently busy with the textures. The interior still needs to be unwrapped before texturing. Hope you like the screens.
vrijdag 24 februari 2012
Audi R8 Wheel
I wanted to try out and bake some smaller part of the car so I unwrapped the wheel and rim and baked them into several textures. This is the result. A wheel with a normal map and color map (ambient occlusion, cavity, soft edge maps and base color)
Soon there will follow more updates.
dinsdag 21 februari 2012
woensdag 15 februari 2012
maandag 6 februari 2012
zondag 5 februari 2012
Mountain Update
The lighting is just crap and the textures of the mountains need some work too. Also the mesh of the mountains could save us some polys perhaps. But the mountains combined give the desired first result.
The next step will be to import the base center of the race track and looking if we could create a solid base for the lighting.
The next step will be to import the base center of the race track and looking if we could create a solid base for the lighting.
vrijdag 3 februari 2012
Mountains
For the terrain we use some variations of mountains we generate with the help of Wolrd Machine. Those mountains will be vissible in the background of the level.
The next step will be to create a colormap for each mountain and retopolygy it into the right amount of polys. We keep you updated.
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