woensdag 29 februari 2012

Audi R8 Interior

Here an update of the Audi R8 interior. Still some little bake errors but will fix them later.


maandag 27 februari 2012

Audi R8 Texturing

The audi is making slow progress but we will get there. I'm currently busy with the textures. The interior still needs to be unwrapped before texturing. Hope you like the screens.






vrijdag 24 februari 2012

Audi R8 Wheel

I wanted to try out and bake some smaller part of the car so I unwrapped the wheel and rim and baked them into several textures. This is the result. A wheel with a normal map and color map (ambient occlusion, cavity, soft edge maps and base color)


Soon there will follow more updates. 

dinsdag 21 februari 2012

Audi R8 Progress Update

I'm busy with the Audi R8 low poly version.


More screens will follow soon when it is finished.

woensdag 15 februari 2012

Audi R8 Updates








Fixed alot of stuff since the last post. I think I'm calling the outside done for now, whats left is the interior. Hope you guys like it!

maandag 6 februari 2012

Audi R8 Progress




Here are some screenshots of what we have so far on the Audi R8. More screenshots are coming soon!

zondag 5 februari 2012

Mountain Update

The lighting is just crap and the textures of the mountains need some work too. Also the mesh of the mountains could save us some polys perhaps. But the mountains combined give the desired first result.





The next step will be to import the base center of the race track and looking if we could create a solid base for the lighting.

vrijdag 3 februari 2012

Mountains

For the terrain we use some variations of mountains we generate with the help of Wolrd Machine. Those mountains will be vissible in the background of the level.




The next step will be to create a colormap for each mountain and retopolygy it into the right amount of polys. We keep you updated.